Destiny - Grimoire-Karten der Kategorie: Feinde / Kabale
Grimoire-Karten / Feinde / Kabale
+20
Die Kabale (The Cabal)
"I think you could follow a trail of shattered worlds all the way to their home."
Tactically efficient, disciplined, and unrelenting, the Cabal are the greatest known military force in the system. Their origins and ultimate objectives are a mystery, but it seems clear they have conquered more worlds than humanity has ever known.
Cabal soldiers wear pressurized armor that replicates the environment of their high-gravity homeworld. Their field tactics depend on ranks of Legionaries supported by air power, elite infantry, and ultra-heavy armor.
+20
Legionär (Legionary)
"Their only tactic seems to be 'slow advance.' The problem is, they're really good at it."
Propelled by jump packs and wielding powerful slug rifles, Legionaries are the Cabal's line infantry and the backbone of their military power on the ground. Common Legionary tactics center on the bounding advance - some units attack the target while others close the range or find new firing positions.
Glimmer-Bonus
Alle Charaktere erhalten mehr Glimmer beim Eliminieren dieses Gegners, wenn dabei ein Verbrauchsgegenstand für mehr Glimmer aktiviert ist.
Grimoire-Ränge
Kills
- Rang 1: 300 Kills
- Rang 2: 750 Kills
- Rang 3: 1500 Kills
+15
Zenturio (Centurion)
"They're not breaking. Why aren't they breaking?"
Centurions are tactically intelligent, highly skilled field commanders. Their armor boasts a formidable array of combat electronics and deployable munitions.
Glimmer-Bonus
Alle Charaktere erhalten mehr Glimmer beim Eliminieren dieses Gegners, wenn dabei ein Verbrauchsgegenstand für mehr Glimmer aktiviert ist.
Grimoire-Ränge
Kills
- Rang 1: 100 Kills
- Rang 2: 250 Kills
- Rang 3: 500 Kills
+15
Koloss (Colossus)
"Where a Colossus stands, many will fall."
Towering over other Cabal, equipped with rapid-firing heavy weapons and nearly impenetrable armor, the Colossus is the most devastating heavy infantry unit in the Cabal order of battle.
Glimmer-Bonus
Alle Charaktere erhalten mehr Glimmer beim Eliminieren dieses Gegners, wenn dabei ein Verbrauchsgegenstand für mehr Glimmer aktiviert ist.
Grimoire-Ränge
Kills
- Rang 1: 50 Kills
- Rang 2: 125 Kills
- Rang 3: 250 Kills
+15
Psion
"There is no higher warfare than deception."
Psions are smaller than all other Cabal morphs, and may be an unrelated species. Hyper-intelligent, fast and unpredictable, they possess strong psionic capabilities - including the ability to emit disorienting and deadly psychokinetic Arc blasts.
Glimmer-Bonus
Alle Charaktere erhalten mehr Glimmer beim Eliminieren dieses Gegners, wenn dabei ein Verbrauchsgegenstand für mehr Glimmer aktiviert ist.
Grimoire-Ränge
Kills
- Rang 1: 300 Kills
- Rang 2: 750 Kills
- Rang 3: 1500 Kills
+15
Phalanx
"Remember, they have to take a shot sometime."
Phalanx soldiers carry massive shields, used for both attack and defense. While this protection is nearly impenetrable, clever opponents can bait the Phalanx or sneak shots around the shield.
Glimmer-Bonus
Alle Charaktere erhalten mehr Glimmer beim Eliminieren dieses Gegners, wenn dabei ein Verbrauchsgegenstand für mehr Glimmer aktiviert ist.
Grimoire-Ränge
Kills
- Rang 1: 250 Kills
- Rang 2: 625 Kills
- Rang 3: 1250 Kills
+10
Sandfresser (Sand Eaters)
"The sooner we're extinguished, the sooner they can go home." - Commander Zavala
The Cabal formation first and most frequently encountered by Guardians, the Sand Eaters represent the numerical bulk of the Cabal presence on Mars. Their equipment, tactics, and morale all show the weight of a long deployment - but they continue to pursue their objectives with dogged, weary determination.
+10
Staubriesen (Dust Giants)
"Position compromised. Casualties unsustainable. Request heavy air. Request [Dust Giants]." - Cryptarch translation of Sand Eater tactical chatter
Highly trained and heavily conditioned, Dust Giant soldiers seem to be recruited from veteran Sand Eater infantry. The Cabal order of battle positions them as a mobile reserve and shock force, rolled in to blunt major Vex offensives and reinforce crumbling lines.
+10
Besatzungstänzer (Siege Dancers)
"I've seen how fast they work. We have to hit them before they make the next move."Cayde-6
The Cabal's elite forward unit, the Siege Dancers are deployed into unsecured areas to take control and set up fortifications. Their tactical doctrine allows more freedom to unit commanders - perhaps because their missions face much greater unknowns.
Siege Dancer engineers have been observed to compete in demolition challenges. Whether this represents training or a form of recreation is unknown.
+10
Blinde Legion (Blind Legion)
"PERIMETER SECURE."Cryptarch translation of a Blind Legion transmission, repetition 6140
The Cabal presence on Mars is locked in an endless war with the Vex - and at the heart of this war is the Blind Legion. Deployed to defend vital artifacts seized from the Vex, the Legion holds its ground with fanatic zeal.
Blind Legion soldiers brave one of the most thankless, grueling assignments in the Cabal order of battle: descending into buried ruins and black catacombs to sweep for Vex presence.
+5
Geist-Fragment: Kabale
I have stayed with the Cabal, even as the Light in me dims - I have been too far from the Traveler for too long. If I am not destined to find my own Guardian, at least I can inform the City of what I've learned.
I thought Mars would be the place to find a Guardian. The sand preserves everything well, and Clovis Bray had been famous for attracting talent. The brave, the brilliant, the footloose, those restless on Earth and itching for fame. I stowed away aboard a Mars scout ship, hoping.
No luck. The sand ate everything. Clothes from skin, skin from bone. It was as if there were never any people here at all. I have been through every broken window in every building. Nothing. That is, no Guardian material. And no ride back to Earth. The scout was long gone.
What I did find, however, was a way into the Cabal Warbase. Their runty piggish eyes are too dull to see me, as long as I stay out of their defense systems. The Psions are a different matter: Too quick, too clever, throwing their minds around like hammers. I creep around walls, or dig into a heap of canisters and watch from there.
There is a vast Empire behind these creatures, many star systems away. Some pledge allegiance to that far Empire, obeying their ancient marching orders. Some do not. They disagree among themselves about the answers. I wish arguing Cabal on no one. They slam their plated bodies into each other with horrendous roars. Intelligence gathering has never been so painful.
+10
Geist-Fragment: Kabale 2
A hologram of a spinning golden planet, in stasis, turning gently. You can see the storms moving over its face. But when the Commanders congregate below it, when they activate whatever controls are below, it changes. Fissures appear on its face. Is that their home? When the room empties I play with the controls, but it's older, native technology that I don't recognize at all.
I don't know what it means. It's not difficult to hide in these caverns when you're as small as I am, although the Psions tend to look around them when they pass me. There are infinitely many cracks and crannies. They are not a race that fears infiltration or espionage.
There is meaning to the structure and layout of their buildings. This is a warrior people, and they lay out their fortifications along ancient principles and time-tested strategies. I can't figure out the sense that lies behind it. I would need ten times the computing power for inference calculations. But I know it's there. I can intuit it. It's like an open hand, ready to squeeze into a fist. A threat. A gesture of power.
For all their might and strength, for all that they have dug into Mars and flung up battle walls with the bureaucratic grimness of conquerors, I suspect they are fleeing from something. That within their hard shells and thousand-folded shields is a sharp seed of terror. But of what? Does something follow them? Should we fear it too?
Veröffentlicht: 07.10.2014
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