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Metropolis Street Racer FAQ v0.1
Copyright 2002 Bennett Campbell
1/2/02
This FAQ covers the US release of Metropolis Street Racer for the Dreamcast.
It may not be accurate or useful for other releases, and is surely not useful
for other games. If you have questions, comments, or additions, please contact
me at apparatus@juno.com.
I need your help! FAQ writing is a particular thankless job. I enjoy it
somewhat, but it's not easy, and there's really no compensation. So, I need
you to tell me what you think. Tell me if you find this FAQ helpful, because
if noone does, I might as well stop here. Tell me what you want to see, and
anything you have to add. I'd like to know whether this helps anyone before I
continue on with this lengthy project.
Coming in future updates:
Car list
list of FAQs
list of special prizes
What I need:
lists of special prizes up to chapter 13
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INTRODUCTION
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Metropolis Street Racer (MSR) is one of an increasing number of 'realistic'
racing games on the market, and one of the best games available for the
Dreamcast. MSR not only features real production cars with realistic physics,
but also a unique 'Kudos' point system for advancement. Instead of simply
winning races as in most games, in MSR you complete certain goals and set the
level of challenge for yourself. The more challenging the task, the more Kudos
(K) you are awarded. You also get K for your driving style, so sometimes the
fastest times don't always score the most points. As the game says:
"It's not about how fast you drive, it's about how you drive fast"
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