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Capcom vs. SNK: Millenium Fight 2000 - 4-Page Movelist (206 lines)
By Charles Grey (iceout0002@aol.com) - Version 1.01 - October 1, 2001

1.01: Minor changes.
1.0 : Original - July 27, 2001

--LEGEND-----------------------------------------------------------------------
UB U UF  1 2 = P   *: tap rapidly   J: jump
B  * F - 3 4 = K   A: also in air   C: hold down direction/button 
DB D DF           ++: level 3/MAX   R: ratio(1-4)   n/x: normal/ex mode only
QCF/QCB: D-DF-F / D-DB-B                HCF/HCB: B-DB-D-DF-F / F-DF-D-DB-B
(DQCF/DQCB/DHCF/DHCB): double motion    PP / KK: both P/K
DP/BDB : F-D-DF / B-D-DB                HC/DHC : Hold B-F / Hold B-F-B-F
VC/DVC : Hold D-U / Hold DB-DF-DB-UF    360/720: 1 or 2 full circles
--THE BASICS-------------------------------------------------------------------
Dash        : F-F      Dash Back: B-B  Run (DC)    : F-CF
Hi Jump     : DB-UF/D-U/DF-UB/(run),U  Taunt       : Start/(DC)C3,Start
Throw/Escape: B/F+2/4                  Super Charge: 2+4,C(SNK Groove)
Late Recover: C PP when knocked down   Roll        : 1+3
--AKUMA (R4)-------------------------------------------------------------------
Gou Hadoken       : QCF+P  Gou Shoryuken: DP+P  Zanku Hadoken        : j QCF+P
Shakunetsu Hadoken: HCB+P                       Tatsimaki Senpuukyaku: QCB+K(A)
Ashura Warp: BDB/DP+PP/KK  Zugai Husatsu: F+1   Tenma Mujin Kyaku    : j UF,D+4
MESSATSU GO HADOU : DHCB+P                      TENMA GO ZANKU       : j DQCF+P
MESSATSU GO SHORYU: DQCF+P                      SHUN GOKU SATSU      : 11F32++
--BALROG (R2)------------------------------------------------------------------
  Turn Punch          : C P/K,rel.   Dash Straight   : HC+P
n Dash Ground Straight: CB-DF+P    n Buffalo Headbutt: VC+P    Dash Upper: HC+K
n Dash Ground Upper   : CB-DF+K    x (headbutt hold) : Throw w/4
  CRAZY BUFFALO: DHC+P,(K= uppers) n GIGATON BLOW    : DHC+K++
--BENIMARU NIKAIDO (R1)--------------------------------------------------------
  Lightning Fist        : QCF+P   n Lightning Fist(2-3 hit) : QCF+22/222
x Anti-Air Lighting Fist: DP+P    x Benimaru Corridor Crunch: HCB-F+P
  Iaido Kick            : QCF+K     Shinku Katategoma       : HCB+K
n (cancel)       :(s.katategoma),ALL                    n (spin kick) : B/F+4
x (dash kick)    : F+3        (drill kick)   : j D+4      BLAST FLASH : DQCF+P
x AIR BLAST FLASH: DQCF+K   n DISCHARGE SPARK: DQCB+P   x ELEC-TRIGGER: DHCB+P
--BLANKA (R1)------------------------------------------------------------------
  Electric Thunder: *P       Roll Attack     : HC+P   n Back Step Roll  : HC+K

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